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If you need any more info, stop by the Forums,
where you can ask questions.
Monster Hunt
- Before you start on a map, open the MonsterHunt.u package
in the class-browser so you have access to all the Monster
Hunt-specific stuff.
- Maps should be more of a single player style, but make
sure there are enough pickups for all the players and that
there's enough space for a group of players to move around
in.
- Boss monsters should be in large spacious areas, the players
must be able to concentrate on defeating the monsters and
not have to worry about the surrounding architecture.
- Make an escape route for the players to run through and
place a MonsterEnd trigger (found in the classe-browser:
Triggers -> Trigger -> MonsterEnd) where the players will
run to end the level.
- If you want to add bot support to your map (very highly
recommended), you can use the MonsterWaypoint actor (found
in the classe-browser: Keypoint -> MonsterWaypoint). Just
put the MonsterWaypoint actors wherever you want a bot waypoint
to be, like near a button or a lever, or just along the
path through the level. Set it's Position property to tell
the bots in which order the waypoints must be visited. Set
the first one at 1, the next at 2, then 3, and so on. You
can also enter the Event tag of a particular actor so when
the bot gets to the waypoint, something can be triggered
to happen.
- Be sure to add lots of PlayerStarts at the beginning of
the level to make sure the players don't telefrag each other
when the round starts - about 12-18 will be enough for a
normal size map.
- You can implement simple puzzles for the players to solve
along the way, but don't use too many as players will probably
get frustrated.
- Feel free to use as many special effects as you like,
in this style of game, the players will really take note
an think "How'd they do that???" :-)
- Remember that there is no Translocator, so don't make
any situations where it's needed to progress.
- The difficulty of the map is important, start with relatively
weak monsters and as players progress through the level,
use stronger and stronger enemies.
- Make sure your Boss monster is pretty strong, players
will be disappointed it only takes a few shots to kill it.
- Don't put any monsters near to where the players will
start, they'll all be slaughtered as soon as they spawn.
- Environmental hazzards (slime, lava, huge drops, etc.)
are great, but make sure the boss monster(s) can't fall
in, or it'll spoil the fun of defeating them.
- Don't give the players the best guns at the beginning,
or they'll mow through the monsters too easily.
- Use the MonsterEvent (under Triggers > SpecialEvent) to
display messages for the players, everything has already
been pre-configured, just type the message and connect it
to a trigger.
- Set the boss monster's bIsBoss to True so the player can
get extra points for killing him.
Monster Arena
- The same rules that apply to Monster Hunt maps apply to
Monster Arena maps as well, but there are a few more things
to keep in mind:
- Make sure you create a small protected area somewhere
in the map that the players can safely spawn in, you can
even seal it off by using a door.
- You should provide the players with some guns in the protected
area but don't give them too many and make sure the weapons
suit the arena and the monster to be killed.
- Place as much health and ammo around the arena as you
like.
- Give the players lots of place to move in, and make sure
the boss can't get stuck anywhere.
- Place a MonsterArenaEnd trigger in the map (found in the
classes browser: Triggers -> Trigger -> MonsterEnd -> MonsterArenaEnd)
and set an Event for the boss and set the Tag of the MonsterArenaEnd
to corrospond with the boss' Event. (IMPORTANT! - Make sure
you add the trigger in the centre of the map using the Top
View)
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